24 May 2009

Prayer Beads, Week 3: Asgard, Ljossalfheim, Vanaheim

The beads now continue the journey into the Nine Worlds. Raven Kaldera imagines those worlds to be a spiral around Yggdrasil, which stands in the center. In this model the worlds go in the order: Asgard, Ljossalfheim, Vanaheim, Jotunheim, Midgard, Muspelheim, Svartalfheim, Niflheim, Helheim. My navigation skills are non-stellar, and so I generally navigate by landmarks in the Nine Worlds and think in terms of Okay, I follow this river from Midgard, past Yggdrasil, through Svartalfheim, and then I'll be in Niflheim... but its kind of nice to have some conception of how the worlds are situated.

My analysis of these is going to be somewhat shorter. In this part of the journey I am basically just making a note of each of the worlds and its denizens. The passages themselves are fairly generic, and I haven't gleaned much from them in meditation or in reading lore (or Lore™, for that matter). For example, when we say "the high world of Asgard" we are calling it such because it is traditionally represented... on top. When we say "the Aesir who offer knowledge and power" that tends to be their traditional domain.

A good exercise would be to go through the modern lore and find stories that are associated with these concepts, and I may return at a later date to do such, but for the moment will keep these brief.


I honor the high world of Asgard, and the Aesir who offer knowledge and power.
I honor the glittering world of Alfheim, and the Alfar who give inspiration to a mortal heart.
I honor the green world of Vanaheim and the Vanir who bring wisdom and joy.


Asgard/Ásgarðr




I honor the high world of Asgard, and the Aesir who offer knowledge and power.


Asgard itself is a fortress that is not easily entered without the Æsir's permission, and many of the Æsir are war deities of one form or another. It is guarded vigilantly by the likes of Thor and Heimdall. Short of Helheim, it is probably the single most difficult place to enter uninvited.

Asgard means the ""Enclosure of the Æsir," who are the principle deities of Ásatrú and the group of northern deities we know the most about from lore. They are the forces of order and civilization, and all of the trappings that come with those.

Alfheim/Álfheimr




I honor the glittering world of Alfheim, and the Alfar who give inspiration to a mortal heart.


Alfheim is one of the only places in the Nine Worlds that I have found a direct connection to other realms--the faerielands are adjacent and easily reachable from there. It is the ancient name of a place in Sweden. A place of legend, many many tales of spun off about this place in one form or another.

Vanaheim




I honor the green world of Vanaheim and the Vanir who bring wisdom and joy.


Vanaheim is a land shrouded by mists and hedge mazes. The deities are primarily focused around agriculture and fertility, but it pays to remember that this is the race that fought the Æsir to a standstill. These are also gods of blood and the cycle of life and death.

No comments:

Post a Comment